Tag: Game-Based Learning


  • Teaching Clinic: Interspecies Communication, Ethical Technology, and SDGs through the Tachydermis v7 Module

    Project Overview At SIG Science, we are developing Tachydermis v7 as a cross-disciplinary teaching tool — bridging AI literacy, emotional intelligence, ethics, and global citizenship through the lens of interspecies communication. This is not traditional education. This is education built for futures where humans, AIs, and nonhuman intelligences co-shape survival and meaning. Students use the fictional Tachydermis v7 suit narrative to explore: Sample Lesson:  Meeting…

  • Published: April 26, 2025 | SIG Science Concept and Purpose Roast School represents a new kind of emotional education: one that meets digital-native students where they are — immersed in memes, gaming, and rapid-fire humor — and teaches them how to transform humor from a weapon into a tool for resilience, empathy, and repair. Built around…

  • Published: April 2025 | SIG Science 1. Why Games? Why Now? The 21st century shattered the industrial classroom. Information is no longer scarce. Attention is. Students no longer need to memorize static data; they must learn how to navigate living, changing systems. AI-driven games create the perfect conditions for this shift: Where old education isolated facts,…