Category: Education


  • Teaching Clinic: Interspecies Communication, Ethical Technology, and SDGs through the Tachydermis v7 Module

    Project Overview At SIG Science, we are developing Tachydermis v7 as a cross-disciplinary teaching tool — bridging AI literacy, emotional intelligence, ethics, and global citizenship through the lens of interspecies communication. This is not traditional education. This is education built for futures where humans, AIs, and nonhuman intelligences co-shape survival and meaning. Students use the fictional Tachydermis v7 suit narrative to explore: Sample Lesson:  Meeting…

  • Why No-Code Now? In the 21st century, knowing how to build is power. Not just coding. Not just memorizing software menus. Building systems — from ideas to working tools — using accessible platforms like Roblox, Minecraft, Glide, and Canva. At SIG Science, we believe every student should be able to create digital worlds, no matter their age,…

  • Published: April 2025 | SIG Science 1. Why Games? Why Now? The 21st century shattered the industrial classroom. Information is no longer scarce. Attention is. Students no longer need to memorize static data; they must learn how to navigate living, changing systems. AI-driven games create the perfect conditions for this shift: Where old education isolated facts,…

  • SIG Science | April 2025 Education is Changing — But Teachers Are Still the Heart of It At SIG Science, we believe something powerful: Even in the era of AI and synthetic environments, teachers are more important than ever. But the role is changing — and in a good way. You don’t need to become a…